ESCUELA DE DOCTORADO
Actividades formativas de doctorado
 
D442003Exploring Physiological Wellness Through Exertion Based Immersive Activity
Organiza: Luis Fernández Sanz - Grupo de Investigación TIFyC

Inscripción en: https://gestion-doctorado.uah.es/doccursos
(en este momento no hay plazo abierto para preinscripción en este curso)

Coordinación: Luis Fernández Sanz
Plazas ofertadas: 20
Duración: 2 horas     Tipo: Específico
Modalidad: Mixta (Presencial + virtual)

Lugar de impartición: Por determinar


Fechas de impartición
22-11-22, 12:00 a 14:00 horas


Destinatarios
Estudiantes del programa y estudiantes de la rama de conocimiento


Descripción general

Joey's research focuses on enhancing physical exertion through the medium of physiologically controlled immersive video games. An influential area on his work to date relates to relinquishing control, i.e. if people are willing to relinquish ‘task’ control to a fitness coach such as CrossFit, BootCamps or Personal Trainers, would they also be willing to relinquish ‘physical’ control to a virtual coach. If technology could anticipate an athlete's potential, then a virtual trainer might be able to emulate one of the roles of a real coach; not by motivating the athlete but by enforcing output through automated control if potential wasn’t being reached. During his presentation he will cover the technical development of several bespoke virtual and physical interface designs, the motivation behind each of the studies and the unique contributions.



Contenidos

Exertion Based Video Games

Embodied Interaction

Human Activity Recognition

Biofeedback Loops

Psychology & Motivation

Dynamic Resistance

Quantified Output vs Qualitative Output

Relaying Real Time User Data Effectively in VR Heads Up Display Systems

Postural Feedback



Profesorado

Profesor Dr. Joey Campbell, Profesor e investigador, Munster Technological University (Cork, Ireland).



Metodología

Sesión única de presentación en modalidad híbrida (presencial y remota) con turno de debates y preguntas al final.



Sistema de evaluación

Asistencia presencial o a través de Collaborate (con informe de conexión) y superar la prueba de preguntas sobre la presentación disponible en el correspondiente curso de Aula Virtual.